GW2 Newspaper

BumP News: JuDi Alliance

 [BumP] is recruiting again !

No fear [BumP] is here!

We’re looking actually  a Second Support Class like Tempest, Druid or Support Scrapper. Also, we would welcome one or two Chronomancers.

We ain’t hardcore, but we’ll help u find ur place in the battles of WvW & progress further. We feat. Raids & WvW Casual & Training as well as PvE Raid Trainings and acitve Discord Voice Chats.

You are actually on another Server but still want to join us? Not a problem, if you haven’t already used ur free Transfer you can use it for this occation. If you have already moved we woul provide u a transfer

©by Desertbabe, Oct 10th 2022

BumP News: JuDi Alliance

[BumP] goes [JuDi]



⚔️ WvW BETA ⚔️
14-10-2022 until 21-10-2022

Another WvW BETA week is in front of us and we kinda looking forward to it 😉

Since BumP has got agreements to join with a number of Guilds this time (such as WHAT, MoD, MoI and Chef), I have created an Alliance Guild.
This will keep every Guilds Roster clear, saves us alot of Admin Work, keeps all easy and brings the different Guilds with its Members closer together.

All interested WvW Players who wants to go with BumP into the Beta Week needs to get invited to and to join the Alliance Guild called [JuDi] Just Different Alliance

How it works:
👍 Alliance Leaders of JuDi are the Guild Leaders of each Guild
👍 Alliance Leaders sending invitations to their Guild Members (u will need a free Guild Slot)
👍 Tick the Box in front of JuDi to go with ur Guild into the BETA Week (just like u see on the photo beneath – it needs to be done until thu, 13-10-2022)

If u still need an invite and can’t reach us in game –> please post ur Guild Wars 2 in-game Account Name in this Channel to receive and invitation for the Alliance Guild [JuDi] for the upcoming BETA Week:

And here is the Link to the [JuDi] Discord:
(please put your Guild TAG in front of your name to make the verification easier)

©by Desertbabe, Oct 10th 2022

BumP News

[BumP] will pay you for tagging up!


Hello my lovely BumPer Family,

Just a quick info… We love when our Members taking on some responsibility. Thats why we developed a system to pay those who offering some Content to our BumP Family.

BumP News

[BumP] is moving on…


Hello my lovely BumPer Family,

today I am going to post something ,I didn’t think I every would….

U all know we have been trying hard to create content from every game mode.
But u all know as well, that I love to play WvW with all my heart.
And… u all know that there is nothing more enjoyable for me, as to have a descent Guild Squad running around in WvW and having fun.

But that pleasure got badly interrupted by loads of different reasons…
I am not going to list them here but believe me when I say, I have reasons for my following actions.


So here we go…..

First of all, thank you to everyone who is still with us, who does represent us in any Game Mode or Server. Thank you so much for ur loyality.

But due to recent incidents I can’t keep calm or cool anymore and I can’t stay like this. The Game Mode I have loved the most turns into something I hate the most. I have to force myself to log into the Game atm. It hurts to read the Community Discord and it even more hurts to read the Team Chat.
It hurts how big the circle of disrespectful ppl gets drawn and it hurts how disrespectful ppl can treat each other even if it is only a game to enjoy.
I can’t undertand the world and the ppl in it anymore.
I want to enjoy Guild Wars 2 and WvW again as I did like a year ago.

That’s the reason why Steve, Tracey and myself, are going to make a start and transfer to Ruins of Surmia for the time being.
Ruins of Surmia is medium population and the transfer costs “only” 500 gems atm.

What does the transfer to RoS mean for BumP?
– no representation on AG Discord by a Guild Leader or Guild Officer anymore
– no active recruiting on AG anymore
– no Guild Raids, WvW Training or any scheduled events on AG anymore
– no gw2mists ingame competition
– gw2mists will show the guild based on Ruins of Surmia

I’m not saying RoS will be perfect for us, but at least we won’t be in any focus there and the pressure is gone.

I don’ t have plans to announce our leaving and I don’t want any of u to give away those personal thoughts of us. We want to leave in silence and ask u to respect that !!! The only thing we want to achieve is, to have peace again while playing.

I can understand if ppl want to stay on AG and not follow us. For me it was a really hard decision to make since I am on AG from the start.
But I still want to ask u all to maybe follow us. If we get our WvW Team from AG back on another Server, we even might be able to make a new start. That’s what I am hoping for…


If u would transfer, but don’t have the money, pls direct message Steve or me, we will find a solution since it is “only” 500 gems for the transfer atm.

Also, if u want to stay on AG and leave BumP cos u want to be in an AG active Guild, thats fine by me. In this case pls privat message me as well, so I can remove ur Discord Role as well.

In any case, I want to say again thank you so much for being with us, for maybe staying with us and for all the loyality u have shown. I’m really grateful for all of that !!!

with kind regards,
Manu & Steve



And here a Story about BumP, written by a loyal Member:


It is sayed that when a woman comes in the mixed of nerd man , powerfull but greatly  instabile magic gets created .It can create a beautiful love story or it can posses man ,transforming them in horny half minded selfish caricature of themselves. It can create strong group bounds, a heaven for beautiful friendships, or a nest of individualistic paranoiac ambitions of backstabbers.

Somewhere in the future , useless ambitions fulling blind bloodlthirsty masters are torturing the free spirits of fun and good times. The screams of lost tortured souls that are being forcefully shepherd in to battle call for her.She did not know for a long time , but the call of destiny will pull her in to creating a heaven for those souls that seek refuge in freedom  decency, and fun. This mystical pull started a long long , LONG time ago…i am talking about dinosaurs age ago. Or so they say. She had seen and done it all. Adventure, cooperation , power hungry pig fleshed masters, friendship , suffering , responsibility, fun. With the magical power of friendship , and of the lessons of destiny , she has become more. She was ready to be hole.

One day, she stumbled upon a warrior wielding 2 great seed spheres that was even older then her… in spirit.In time , she had learned of his suffering. The Worrior had  fought all his life out of fear of losing his mighty seed spheres. seeing how the spirit of The fight is consuming him, she had lured him to the land on the Deutsch, where she imprisoned him , bounding him to her self. The Warrior finally seeing the demon of the fight losseing its grip on him, he thanked her and sweared his eternal love and loyalty to her and her creation ,sacrificing one of his seed spheres. As all his life was centered around his 2 seed spheres, he developed an obsession ,telling everyone he meet about his one great sphere. It was information that no  one needed or asked for ,yet ,he would tell them all the same.

Their love was so great that it brought in the reality the dimension of BumP. In this dimention , she started her life’s creation , a heaven for beautiful friendships freedom decency, and fun. Pulling in , 1 by 1 , she brought in the BumP dimention friends new and old. What she didn’t know was that she will pull in a great curse from the Warrior’s past. A child of destiny , plagued buy a darkness manifesting in the form of belching, having the same blood as the Warrior, had been pull like a moth to the flame. This kid had a good soul, and so he started to help the Mother of the Bump. He was a natural ,saveing tortured souls by the 1000s, showing them the light of the BumP. In the good old days, BumP dimension was known as the land of Manu and the boys. This is why all woman that join now need to become nuns of the BumP.Unfortunately, chaos spils through the finest cracks of reality. With more and more unstable magic building up in the dimension of BumP, disaster was bound to happen.

The undesirables, souls cursed with stupid ambitions , with the snake skin and the faces of frinds, they had found their way in BumP dimension,with the masses , attracted by the amount of unstable magic . Everything seems good, small troubles , small victory, beautiful day, but inside the harts of the undesirables the curse was growing as fast as BumPs light was. It was a matter of time until the cheap “Dark” day will come. As it got closer to that day, the undesirables become more restless and careless. Finally ,the undesirables moved as one , under the banner of a false mock crime, they have seized by force the cookies ,and masturbated upon them until they creamed all over them and abandoned the people of BumP in pain. The power of darkness from their act was so great ,it resonating so hard with his own darkness, that it scared the chiled of destany. He also temporarily departed from the dimension of BumP.

Pained … seeing how the dimension of BumP is growing weaker and weaker every day …the mother of the BumP seekes new powers to protect her creation of frindship. New faces emerged, giveing hope to the people of BumP. The road lies ahead and destiny is still unfolding. How will fight for this  heaven of frindship and who will save the lost souls of the Mists?

Guild Wars 2

Return to the Living World Story:

“No Quarter”


he costs of the charr civil war are mounting as a steady stream of legion troops—lured by overwhelming Dominion victories and propaganda—defect to join Bangar’s forces. There may still be a chance to turn the tide. Rendezvous with Rytlock to join a parley with Crecia, the legion imperators…and Ryland. You’ll need to upgrade your account with Guild Wars 2: Path of Fire™ to play the content, but you can still unlock it to play later if you don’t own the expansion.

  • Location: Drizzlewood Coast
  • Valuable Treasures: War Supplies
  • Meta Achievement: “No Quarter” Mastery

Catch up on the story of the dragon cycle and prepare for Guild Wars 2: End of Dragons.
Log in to Guild Wars 2 between November 16 and November 22 to unlock this week’s spotlight episode for free! Check your in-game mailbox for a letter containing a story unlock token. You’ll find the unlocked episode under “The Icebrood Sage” in your story journal tab, which is located in the Hero panel. If you’ve already unlocked the episodes previously, you don’t need the tokens—you’re good to go!

New achievements for the episode are available in the “Bonus Events” category of your achievements tab. You can complete these at any time to progress the Seasons of the Dragons meta-achievement and work toward earning legendary rewards.

©by The Guild Wars 2 Team on November 15, 2021
BumPs WvW

Guild Wars 2: News

WvW Restructuring Beta October, 14th

Hi all, we are aware that the WvW World Restructuring Beta 1 Veteran achievement has not been tracking progress correctly. We have a fix ready and will get that to you today. After the fix, the achievement will start tracking progress correctly. The World Restructuring Beta event will still end at reset on October 21, but we are adding a week to the achievement window to ensure that you all have plenty of time to complete the achievement and earn a War Machine weapon skin. You now have until October 28 at 7:00 PM Pacific time to complete five capture or defend events for the achievement. Thank you for your patience.
©by The Guild Wars 2 Team, Rubi Bayer.8493
BumPs WvW

Guild Wars 2: News

WvW Restructuring Beta begins on August 12

Greetings from the Mists! We’re happy to announce that the fourth beta event for phase one of the World vs. World World Restructuring feature will take place from August 12 through August 19. The beta event will begin with each region’s respective weekly World vs World match reset. If you’re unfamiliar with this feature or our plans for it, you can learn more about it here.


What’s the goal of this beta event?

As mentioned in our June 24 WvW update, this event will allow us to test several back-end changes that we’ve been working on over the past few months. Most of these changes won’t be visible to players (unless things go horribly wrong!), but they will allow us to gather new data and stress-test some code changes. It will also give our new WvW team members (myself included!) our first experience with running a WvW World Restructuring beta event.


What’s new in this beta event?

  • We hope to test a new internal deployment system that automates many aspects of executing a World Restructuring beta, including the steps involved in team creation and matchmaking. It should simplify the internal process of hosting beta events and make it less prone to human error. This is a big step toward having the feature enabled full time on the live game servers without manual upkeep by our Platform Engineering team.
  • We’ve reduced the likelihood that players will be placed on the incorrect team or realm (assuming they properly selected a WvW guild prior to the deadline).
  • We’ve implemented bug fixes and mitigations for the “queue bug.”

A WvW bonus experience event will be active between August 12 and August 19 (100% bonus to World Experience, a 25% bonus to reward-track progress, and a 50% bonus to magic find).


Which changes are NOT in this beta event?

The Alliances component of World Restructuring and the recently announced Objective Scaling Rewards feature are still in development and aren’t ready for public consumption quite yet. Please check out the June 24 WvW update for the latest information on these features.


What do I need to do to participate?

You must select a guild to play with for this beta event. The in-game panel found in the WvW menu that allows you to select a WvW guild will be available on August 2. You must make your guild selection by 11:59 p.m. Pacific Time (UTC-7) on August 11 or you may be matchmade as an individual for the beta event (i.e., you and your guild will be placed on different teams).

As always, we’ll be watching the official forums and social media for feedback. So, sharpen your blades and get your spells ready! Let’s do this!

Floyd Grubb
Senior Game Designer

©by The Guild Wars 2 Team, Floyd Grubb – Senior Game Designer
BumPs WvW

Guild Wars 2: Patch Notes

June 30 Release Notes


Hi all,

We’re back with an update regarding the June 28 balance changes and our next steps. In this post, we’ll outline our plan for the next month and provide a preview of a small balance update coming later today. Our earlier forum post on this topic can be found here.


In just a few hours we’ll be releasing a hotfix update that includes changes for the elementalist, engineer, revenant, and ranger. These changes are previewed at the bottom of this post. For context, hotfixes are ‘emergency updates’ that typically focus on addressing bugs, crashes, and exploits in the latest release. Because of the short dev time for hotfix releases (less than 24 hours from start to finish), they don’t go through the multi-week release process that we normally use to increase stability and quality. This means that today’s balance changes are smaller in scope and lower risk. We felt that it was appropriate to bend the rules a bit and make progress on your concerns, rather than wait for the next scheduled release.

Next Week

Last Monday, I mentioned that we’ll be drafting the design notes for the June 28 release. We’ve made some progress, but we chose to refocus our time on today’s hotfix and future planning. We’ll share the design commentary sometime next week (note: Monday is a holiday).

July 19

After today, our next opportunity to make changes will be the July 19 release. The build for this release is already “locked down” and moving through the pipeline, so we don’t have much time to make changes here. Our priority here will be to address Furious Burst, the warrior’s +5% critical hit chance trait that’s currently residing in the Arms specialization. We may make additional changes in this release as we continue to monitor game metrics and your feedback, but from a development ‘best practices’ standpoint, we’ll be focusing our attention on the following release.

August 2

As we mentioned earlier this week, we’ve added a follow-up balance update to our schedule on August 2. For that release, we’ll be looking at addressing warrior banners and chronomancer’s relatively low damage output through chronomancer-specific traits and increasing the damage on core weapons (like the treatment ranger is getting today). Once we’ve released today’s hotfix we’ll move onto planning the details of this update.

October 4

The next major professions update is slated for October 4 (reminder that release dates are subject to change). A public preview of that update and its design goals will be given well in advance. As promised, prior to that release we’ll also share the long-term vision for Guild Wars 2 profession balance and how it applies to PvE, PvP, and WvW.

Wrapping Up

We (I, especially) learned a lot this week, and we’re actively discussing ways to prevent situations like this from happening again. Thank you for your patience and support.

Josh “Grouch” Davis
Game Director


June 30, 2022 Hotfix Balance Updates


In the June 28 update, the Zephyr’s Speed trait was updated to grant +5% critical chance, but it was only active while the player is in Air Attunement. Staying in one attunement doesn’t match with the gameplay of the elementalist profession, so we’ve updated the trait to apply the critical chance increase in all attunements. The movement speed buff from Zephyr’s Speed still only applies while attuned to Air.

  • Zephyr’s Speed: The +5% critical hit chance applied by this trait is now active regardless of attunement. Note: The text description is not yet updated to match new functionality. This will be addressed in a future update.


Tempest was given access to alacrity via the Lucid Singularity trait in the June 28 update. We’ve seen some interesting build experimentation since then, but we feel that the current base alacrity duration from the trait is too short to be fully effective. We’re increasing it slightly today, and we’ll keep an eye on it for further adjustments.

  • Lucid Singularity: Increased the duration of alacrity applied by this trait from 6 seconds to 7 seconds.


With the updates to rifle and Aim Assisted Rocket, we wanted to increase viability of power mechanist builds by building synergy between Aim Assisted Rocket and Mech Arms: Jade Cannons. We overshot here. Since the mech also gains the benefit of the Aim-Assisted Rocket trait, it is adding a large amount of passive damage that does not require direct player input and has caused the mech pet to deal more damage than we’d like. We plan on making further specific adjustments to Aim Assisted Rocket in our August 2 update, but before then we’re making some quick corrections by reducing the damage output of the pet’s auto-attacks, particularly with Jade Cannons. We’re also reducing the range of the rifle ability Jump Shot to keep enterprising engineers from going places where they don’t belong.


  •  Jump Shot’s range has been reduced from 900 to 800.


  • Mech Arms: Jade Cannons: Damage multiplier reduced from 0.6 to 0.35 in PvE and from 0.28 to 0.2 in PvP and WvW.
  • Mech Arms: Single-Edged Cutters: Damage multiplier reduced from 0.6 to 0.45 in PvE. The damage multiplier of the final strike has been reduced from 1.2 to 0.8 in PvE only.
  • Mech Arms: High-Impact Drivers: Damage multiplier reduced from 0.6 to 0.45 in PvE. The damage multiplier of the final strike has been reduced from 1.2 to 0.8 in PvE only.
  • Jade Dynamo: The quickness applied by this trait has been reduced from 4 seconds to 2.5 seconds in PvE, PvP, and WvW. Fixed a bug that caused the Mech Command skill cooldown reduction to not apply in PvP.


Soulbeast’s damage output previously relied on lining up a burst window while the skills “Sic ’Em!” and One Wolf Pack were active, paired with the damage from the off-hand axe skill Whirling Defense. Outside of this, soulbeasts have low sustained damage. This created a high skill floor for playing the specialization effectively, making it difficult to create strong baseline performance for players who did not execute on or were not aware of the mechanics to produce this damage window.

In the June 28 patch, One Wolf Pack was changed to have a lower but more consistent impact on damage output. As a result, soulbeast power damage builds have significantly dropped in performance.

Now that the obfuscating factor of this burst window has been reduced, there is a lot of room to improve damage on core ranger weapons that soulbeast (and core ranger) can use. These will improve sustained damage in normal ranger play and give options that can help nudge soulbeast builds closer to high-end viability.


  • Long Range Shot: Increased damage multiplier from 0.7-0.9 to 0.9-1.1 in PvE only.


  • Slash: Increased damage multiplier from 0.64 to 0.8 in PvE only.
  • Enduring Swing: Increased damage multiplier from 1.3 to 1.4 in PvE only.

Short Bow

  • Crossfire: Increased damage multiplier from 0.4 to 0.5 in PvE only. Bleed duration when not flanking increased from 1.5 seconds to 2 seconds in PvE only.
  • Poison Volley: Damage multiplier per hit increased from 0.25 to 0.3 in PvE only.

Axe (Main Hand)

  • Ricochet: Damage multiplier increased from 0.8 to 0.9 in PvE only.
  • Splitblade: Damage multiplier per hit increased from 0.1 to 0.5 in PvE only.
  • Winter’s Bite: Damage multiplier increased from 1.25 to 1.8 in PvE only.


  • Slash: Damage multiplier increased from 0.7 to 0.8 in PvE only.
  • Crippling Thrust: Damage multiplier increased from 0.7 to 0.8 in PvE only.
  • Precision Swipe: Damage multiplier increased from 0.96 to 1.4 in PvE only.
  • Monarch’s Leap: Damage multiplier increased from 1.25 to 1.8 in PvE only.
  • Serpent’s Strike: Damage multiplier increased from 0.8 to 1.5 in PvE only.

Dagger (Off Hand)

  • Crippling Talon: Damage multiplier increased from 0.75 to 0.9 in PvE only.


Dagger (Main Hand)

  • Double Arc: Damage multiplier increased from 0.5 to 0.8 in PvE only.



We’ve added the missing +5% critical hit chance via traits in PvE.

  • Roiling Mists: Increased the critical hit chance applied by this trait from +20% to +25% in PvE only.


The June 28 update introduced a source of group quickness to herald via the Draconic Echo trait, but the skill rotation is very tight and has little room for error, which can result in reduced uptime on quickness. We’re increasing the duration of quickness applied by Draconic Echo to improve build viability here.

  • Draconic Echo: Increased the quickness duration applied by this trait from 1.5 seconds to 2 seconds in PvE only.



©by The Guild Wars 2 Team on June 30, 2022

BumPs WvW

Guild Wars 2: Patch Notes

June 28 Release Notes


Living World

  • Twisted Marionette event rewards have been increased.


  • Fixed an issue with the Tsunami Dodger achievement in which it would fail to detect players standing behind spawned crystals.
  • Equipment will no longer be damaged after a player is defeated in battle. Anvils, Instant Repair Canisters, Endless Instant Repair Canisters, and NPCs who offer repair services now provide a Reinforced Armor effect, which grants extra health and defense.
  • Fixed an issue that prevented daily achievements from being filtered by map type. Also added WvW filtering to daily achievements while in Armistice Bastion.
  • Personal Story and Living World instances will no longer remove players from their instance for stepping over the red instance boundary outlines. Players will instead be teleported back to the playable space.



  • Fixed an issue that prevented players from properly dismounting in midair after unlocking the Soaring Rescue Mastery.


  • Fixed an issue that prevented players from properly dismounting in midair after unlocking the Air Rescue Mastery.

User Interface

  • Mouse cursors can now be displayed with higher contrast using two new options in the General Options tab.
    • The Cursor Contrast option sets the default cursor contrast mode.
    • The “Use ‘Show Ally Names’ Key Bind to Find Cursor” option lets players hold a key to show the cursor at the highest contrast.
  • The Mastery skill menu has improved interaction.
    • Created a new input category for Mastery skills and moved the right-click Active Mastery Skill binding to it.
    • Created new input bindings for each skill in the Mastery menu that can be used as shortcuts to activate each skill.
    • Retained the previous interaction methods, including left-clicking to perform the active action, right-clicking into the menu then left-clicking a skill to activate it, or right-clicking into the menu then right-clicking a skill to change the active Mastery skill.
  • The necromancer specializations now appropriately show their user interface, including the correctly colored life force bar and the scourge shades.


Emboldened Mode

  • Each week, one of the seven existing raid wings will be set to Emboldened mode. Upon entry, raid members will gain their first stack of Emboldened, which grants additional health, damage output, and improved healing to aid in their battle against each encounter. Each time the raid group fails a boss encounter, they’ll receive another stack of Emboldened, granting players up to 100% additional health, 50% increased damage, and 50% increased healing output. Upon successfully completing the boss encounter, the stacks of Emboldened will reset.
    • Players may vote to disable Emboldened by interacting with the Emboldened mote inside each raid.
    • Activating challenge mode will disable the Emboldened effect.


  • Call of the Mists is no longer permanently active in the Key of Ahdashim raid.
  • Call of the Mists now rotates on a weekly cadence.
  • The Raid categories in the Looking for Group tab have been updated:
    • Raids (Training): This group is for players looking to learn or teach raid encounters.
    • Raids (Experienced): This group is for players looking for other experienced individuals to clear and tackle more challenging encounters.
    • Both categories now only accept listings from players in a squad.


  • All End of Dragons Strike Missions have had their weekly gold rewards increased:
    • Aetherblade Hideout: 2 Gold
      • Challenge Mode: Additional 2 Gold (4 Total)
    • Xunlai Jade Junkyard: 2 Gold
      • Challenge Mode: Additional 2 Gold (4 Total)
    • Kaineng Overlook: 4 Gold
      • Challenge Mode: Additional 4 Gold (8 Total)
    • Harvest Temple: 4 Gold
      • Challenge Mode: Additional 4 Gold (8 Total)
  • All End of Dragons Strike Mission challenge modes now award an Antique Summoning Stone once per week.
  • All End of Dragons Strike Mission challenge modes have a chance to drop a tradable container, the Imperial Everbloom Sprout, that allows an account-bound Imperial Everbloom infusion to be selected.
  • The End of Dragons Strike Mission rewards vendor, Zazzl, now has an account-bound Imperial Everbloom power-attribute infusion available for purchase after meeting specific requirements. This infusion can only be purchased once per account.

Personal Story

  • Hearts and Minds Revamp: The final story instance of Heart of Thorns has been updated to remove the holding area players were sent to upon dying, and the holding area has been replaced with multiple mid-instance checkpoints so that players have more opportunity to recover from defeat or disconnects without losing progress between play sessions. In addition to this structural change, a number of smaller updates have been made to the encounters and scripting to make things more stable and predictable.
    • Removed the veteran stonehead that patrolled the entrance tunnel area.
    • Added visible warning effects around the blighting pods to show the range at which they will be disturbed, and made the pods only respond to players.
    • Added a new achievement for sneaking past all of the blighting pods and getting to Trahearne without triggering any of them.
    • Updated scripting on allied and enemy NPCs to harden them against stalls and failures.
    • Added a visible timer objective during the final rift sequence so that it’s clearer when the rift can be opened.


  • A new Mordremoth-based legendary weapon skin collection is now available. Speak with Leivas after unlocking an Aurene-based legendary weapon to begin this collection!
  • In response to player feedback, the cost for a specific one of the four Scale Splinters of Zhaitan is now 2,500 Research Notes and 75 gold instead of 10,000 Research Notes. This cost will also apply to a specific Scale Splinter of Mordremoth and other related items.

Profession Skills


  • Rune of Sanctuary: This rune now also converts incoming healing from healing-over-time effects such as regeneration into barrier. This effect now only occurs while in combat. To account for healing-over-time effects now activating this rune, the percentage of incoming healing converted to barrier has been reduced from 20% to 10%.
  • Mist Offensive Potion: The Fractal Attunement Masteries now cause this potion to convert a percentage of agony resistance into vitality instead of precision.


  • Fury: Critical chance bonus increased from 20% to 25% in PvE only.
  • Adrenal Mushrooms and Mistlock Singularities now reset ranger pet and mechanist Mech Command skill cooldowns when used.


Fiery Greatsword

  • Clarified the skill fact for Lesser Fiery Eruption to indicate that each eruption can strike 6 times.
  • The tooltip for Lesser Fiery Eruption now matches the actual target cap for this skill.
  • Reduced target cap for Fiery Greatsword’s Fiery Eruption and Firestorm skills to 5.

Conjure Earth Shield

  • Stone Sheath: Increased cooldown from 8 seconds to 12 seconds in PvP only.
  • Magnetic Surge: Increased cooldown from 12 seconds to 15 seconds in PvP only.


  • Zephyr’s Speed: Now additionally increases critical strike chance by 5% while attuned to air.
  • Raging Storm: Increased fury duration to 4 seconds. This skill now applies to up to 5 allied targets within a range of 360. Increased internal cooldown to 8 seconds.


  • Lightning Surge: Increased power coefficient from 0.91 to 1.13 in PvP and WvW.
  • Ice Spike: Increased power coefficient from 0.91 to 1.13 in PvP and WvW.
  • Geyser: Increased pulse base heal from 276 to 441 in PvP and WvW.
  • Frozen Ground: Reduced cooldown from 30 seconds to 25 seconds in PvP and WvW.
  • Healing Rain: Increased number of conditions removed per pulse from 1 to 2 in PvP and WvW.


  • Elemental Refreshment: Now affects up to 5 allies in a circle with a range of 360.


  • Lucid Singularity: This trait has been reworked. It now applies alacrity to nearby allies upon successfully completing an overload. Duration is now 6 seconds with a radius of 360.


  • Deploy Jade Sphere (Air): The default boon applied by the sphere while in air attunement has been changed from quickness to fury in PvE only. It still provides quickness by default in PvP and WvW.
  • Deploy Jade Sphere: Damage coefficient per strike reduced from 0.668 to 0.5 in PvE only.
  • Spectacular Sphere: This trait now also increases the radius of Deploy Jade Sphere from 240 to 360 in all game modes. In PvE only, it causes Deploy Jade Sphere in air attunement to additionally provide quickness and reduces all outgoing damage dealt by 10%.


  • Stonestrike: Damage coefficient reduced from 1.1 to 0.9 in PvE only.
  • Singeing Strike: Damage coefficient reduced from 0.9 to 0.6 in PvE only. Aftercast animation delay before repeating Singeing Strike has been reduced by 0.5 seconds.
  • Stream Strike: Damage coefficient reduced from 0.8 to 0.5 in PvE only.
  • Water Rush: Damage coefficient reduced from 1.1 to 0.5 in PvE only.
  • Chilling Crack: Damage coefficient reduced from 1.4 to 1.2 in PvE only. Aftercast animation delay before repeating Stream Strike has been reduced by 0.5 seconds.
  • Rain of Blows: Damage coefficient per hit (4 hits) increased from 0.45 to 0.5 in PvE only.



  • Hip Shot has been replaced with Rifle Burst. Rifle Burst delivers a quick burst of fire that pierces targets, followed by an explosive grenade. Total damage coefficient increased from 0.65 to 1.0 in PvE only.
  • Net Shot: Moved from second to third in the Rifle sequence. Immobilize duration increased from 2 seconds to 4 seconds in PvE only.
  • Blunderbuss: Moved from third to second in the Rifle sequence. Now additionally applies might to up to 5 allied targets within a range of 360. Might applied is 5 stacks for 8 seconds in PvE and 3 stacks for 5 seconds in PvP and WvW. Cooldown reduced from 9 seconds to 6 seconds in PvE and from 12 seconds to 8 seconds in PvP and WvW. Increased minimum power coefficient from 0.5 to 0.87 in PvP and WvW.
  • Jump Shot: Maximum range increased from 800 to 900. The launch blast is now an Explosion. Animation updated for more bounce. Reduced cooldown from 20 seconds to 18 seconds in PvP and WvW.


  • Throw Mine: Reduced number of boons removed from 3 to 2 in WvW only.


  • Hematic Focus: Critical chance bonus increased from 10% to 15% in PvE only.
  • Pinpoint Distribution: This trait has been reworked. It now grants might to allies while in combat, applying 5 stacks of might with a 10-second duration on a 10-second interval.
  • High Caliber: Range threshold increased from 300 to 450.
  • No Scope: Range threshold increased from 300 to 450. Fury now applies to up to 5 allied targets within a range of 360.


  • Aim-Assisted Rocket: Minimum range threshold reduced from 450 to 150.


  • Medical Dispersion Field: This trait now stores self-applied healing while in combat and expends all stored healing at each 3-second interval to heal nearby allies. This trait now functions with healing-over-time effects such as Regeneration, Big Boomer, Backpack Regenerator, and Rectifier Signet. To account for healing-over-time effects now activating this trait, the percentage of healing stored from each heal has been reduced from 50% to 33% in PvE, 25% to 17% in PvP, and 15% to 10% in WvW.


  • The mech’s defiance bar is now locked so that it is no longer susceptible to control effects in PvE. It can still be controlled in PvP and WvW.
  • Mech Arms: Jade Cannons: Now additionally increases the mech’s base critical chance from 5% to 25% in PvE and from 5% to 10% in PvP and WvW. If Explosives is traited with Aim-Assisted Rocket, the mech also gains the effect of that trait.
  • Discharge Array: This Mech Command skill is now cast instantly. Confusion duration per hit in PvE reduced from 10 seconds to 5 seconds.
  • When using a Mech Command skill, most other Mech Command buttons display a cooldown equal to the casting time of the Mech Command being used to properly indicate the time remaining until they can be used.
    • Instant F2 skills (Discharge Array and Crisis Zone) do not go on cooldown and may now be used instantly while another Mech Command skill is already in progress, without interrupting that skill.
  • Spark Revolver: Damage increased by 10% in PvE only.
  • Rocket Fist Prototype: Stun duration increased from 0.5 seconds to 1 second.
  • Mech Fighter: The mech’s Rocket Punch is now triggered whenever Skill 3 is used on an equipped engineer weapon. Rocket Punch is now instant and no longer interrupts other skills the mech is performing. Rocket Punch no longer stuns and instead deals 100 defiance damage to enemies with an active defiance bar.
  • Core Reactor Shot: This Mech Command skill’s animation duration has been reduced from approximately 1.5 seconds to 0.75 seconds.
  • Mech Core: Jade Dynamo: This trait has been reworked. It no longer causes mech attacks to sometimes include an explosion, nor does it allow the mech to inherit the effect of Explosives traits. Instead, it now reduces the cooldown of Mech Command skills by 20% and grants quickness after a Mech Command skill is used.
  • Sky Circus: This Mech Command skill now has improved visual effects. Instead of firing missiles only at enemies in a forward arc, it now fires missiles at enemies in a circular radius of 600.
  • Superconducting Signet: Vulnerability and confusion duration per hit reduced from 5 seconds to 3 seconds.



  • Strength in Numbers: This trait has been reworked. It now grants protection to allies while in combat, applying protection with a 3-second duration on a 10-second interval.


  • Amplified Wrath: Burning damage increase reduced from 15% to 10% in PvE only.
  • Perfect Inscriptions: No longer grants signet passive effects to allies when activated. Instead, signets continue to provide their passive effects while recharging.


  • Signet of Resolve: Decreased the passive effect’s internal cooldown from 10 seconds to 5 seconds. This effect will now protect the player from an incoming condition by immediately removing it, and then it begins its internal cooldown. The active effect now additionally removes two conditions from the player.
  • Signet of Mercy: Cooldown reduced from 90 seconds to 50 seconds in PvE only.
  • Signet of Wrath: Immobile duration increased from 3 seconds to 6 seconds in PvE only.
  • Signet of Courage: Cooldown reduced from 90 seconds to 60 seconds. Active effect radius reduced from 1,200 to 600. Now heals for a smaller amount in five small channeled heal pulses, followed by one large final heal. Now also channels protection, resolution, and stability on allies in the radius. Does not apply stability in PvP or WvW.


  • Mantra of Solace: This skill now grants aegis instead of protection and resolution in PvP and WvW.


  • Flowing Resolve: Reduced ammunition count from 2 to 1 in PvP only.



  • Master Fencer: Now may activate on any critical hit, granting 4 seconds of fury on up to 5 allies in a circle with a range of 360. Internal cooldown is 8 seconds.


  • Quiet Intensity: Bonus critical chance from Fury increased from 10% to 15% in PvE.
  • Bladesong Sorrow: Bleed on hit removed.


  • Seize the Moment: Radius increased from 240 to 360. Tides of Time now also applies quickness in a radius of 360 for a duration of 5 seconds when cast.
  • Lost Time: Reworked and renamed Stretched Time.
  • Stretched Time: The first pulse of a well also applies alacrity for 4 seconds to allies near the well in a radius of 360. Tides of Time now also applies alacrity in a radius of 360 for a duration of 5 seconds when cast.


  • Tides of Time: Cooldown reduced from 40 seconds to 35 seconds. The stun-enemy and ally-boon components of this skill now each have separate 5-target caps. This skill no longer applies quickness and alacrity to allies the wave passes through. Instead, it applies swiftness for 5 seconds and 5 stacks of might for 15 seconds in a radius of 360 when cast. The trait Seize the Moment now also adds 5 seconds of quickness while Stretched Time (formerly Lost Time) adds 5 seconds of alacrity. Damage coefficient increased from 0.8 to 1.3 in PvE only.


  • Well of Action: Now provides Superspeed to allies on the final pulse instead of quickness.
  • Well of Recall: Renamed Well of Senility. Now removes two boons from enemy targets on the final pulse instead of providing alacrity to allies.



  • Wail of Doom: This skill now inflicts 1 second of fear instead of 2 seconds of daze on enemies. This skill inflicts bonus defiance-bar damage on defiant enemies.
  • Locust Swarm: This skill now heals nearby allies around the necromancer based on the number of enemies hit, in addition to its previous effects.


  • Corrosive Poison Cloud: Reduced duration from 8 seconds to 6 seconds in PvP only.

Soul Reaping

  • Death Perception: This trait now gives 10% critical chance, regardless of whether the necromancer is in shroud. This trait now increases critical damage by 15% instead of increasing ferocity while in shroud.

Blood Magic

  • Blood Bank: Now also converts incoming healing from healing-over-time effects such as regeneration into barrier. This effect now only occurs while in combat. To account for healing-over-time effects now activating this trait, the percentage of incoming healing converted to barrier has been reduced from 15% to 10% in PvE and from 10% to 5% in PvP and WvW.
  • Banshee’s Wail: This trait now grants a 10% bonus to outgoing healing effectiveness in addition to its previous effects.


  • Nightfall: Reduced cooldown from 25 seconds to 20 seconds in PvP and WvW.
  • Grasping Darkness: Reduced cooldown from 25 seconds to 20 seconds in PvP and WvW.
  • “Your Soul Is Mine!”: Increased base heal from 4,555 to 6,174 in PvP and WvW. Increased base life force generation from 5% to 10% in PvP and WvW.
  • “You Are All Weaklings!”: Increased weakness duration from 3 seconds to 5 seconds in PvP and WvW. Increased base might stacks from 5 to 8 in PvP and WvW.
  • “Chilled to the Bone!”: Reduced cooldown from 75 seconds to 60 seconds in PvP and WvW.


  • Elixirs: All elixirs now use normal projectile targeting underwater, instead of using ground targeting.
  • Elixir of Ambition: Reduced might stacks from 25 to 10 in PvP only.



  • Spirit skills now affect 5 allied targets.
  • Spirits no longer apply effects when an ally in the radius strikes an enemy. Instead, each spirit applies a boon to allied targets in the radius at each 3-second interval. The Nature’s Vengeance trait increases the base duration of these boons by 50% and causes spirits’ activated skills to apply alacrity to allies in an area.

Spirits and their applied boons are as follows:

  • Water Spirit: Regeneration
  • Sun Spirit: Vigor
  • Storm Spirit: Fury
  • Stone Spirit: Protection
  • Frost Spirit: Might


  • Pack Alpha: Fixed an issue with certain ranger pet skills not having their skill recharges reduced, or reduced incorrectly, by this trait.


  • Clarion Bond: Fixed a bug that caused the icon shown by Clarion Bond to remain on the skill bar after its effect triggered.

Nature Magic

  • Nature’s Vengeance: This trait now increases spirits’ base boon durations by 50% and causes spirit-activated skills to apply alacrity for 4 seconds on up to 5 allied targets in the area.


  • Spotter: This trait has been reworked. It now grants fury to allies while in combat, applying fury with a 3-second duration on a 10-second interval.
  • Hunter’s Tactics: Bonus damage while flanking increased from 10% to 15% in PvE.
  • Vicious Quarry: Bonus critical chance from fury increased from 10% to 15% in PvE.


  • Grace of the Land: Might applied on activation reduced to 1 stack for a 10-second duration in PvE only.
  • Lingering Light: Now gives passive astral force generation while not in Celestial Avatar form. While in Celestial Avatar form, grants 20% increased outgoing healing as well as 10% increased outgoing healing for 10 seconds after exiting Celestial Avatar.
  • Natural Mender: Increased outgoing healing bonus per stack from 1% to 1.5% in PvP and WvW.
  • Glyph of Unity (Celestial Avatar): Healing of tethered allies may now occur once every 0.5-second interval. Healing can now be triggered by regeneration or other healing-over-time effects on the player.
  • Ancestral Grace: Increased healing attribute scaling from 0.5 to 1.0 in PvP and WvW.


  • Leader of the Pack: In PvE, the personal stance duration granted by this trait has been reduced to match the PvP value of 20%.
  • One Wolf Pack: In PvE, recharge reduced from 80 seconds to 60 seconds and duration reduced from 8 seconds to 6 seconds, matching PvP values. In PvE only, damage coefficient per strike increased from 0.63 to 0.95, and interval between strikes increased to 1 second.


  • Heavy Smash: Damage coefficient increased from 1.2 to 1.4 in PvE only.
  • Wild Swing: Damage coefficient increased from 1.0 to 1.5 in PvE only.

Ranger Pets

  • Poisonous Maul (Juvenile Murellow): Fixed an issue in which the poison duration and number of stacks did not match the tooltip.
  • Icy Maul (Polar Bear): Fixed an issue in which the incorrect condition was being applied to enemies.


  • Ancient Echo: This skill now grants regeneration instead of alacrity in Legendary Centaur Stance.
  • Rejuvenating Assault: This skill no longer creates healing orbs and instead heals allies around the revenant.


  • Assassin’s Presence: This trait has been reworked. It now grants fury to allies while in combat, applying fury with a 3-second duration on a 10-second interval.

Legendary Centaur Stance

  • After summoning Ventari’s Tablet, the next Legendary Centaur skill will be empowered. This occurs when entering Legendary Centaur Stance or when using Project Tranquility.
    • Natural Harmony: Healing is increased and endurance is granted to affected allies.
    • Purifying Essence: Additional conditions are removed.
    • Protective Solace: Grant protection to allies in the area.
    • Energy Expulsion: Knockdown duration is increased.
  • Project Tranquility: This skill now activates instantly. Increased base pulse heal from 325 to 363 in PvE only.
  • Ventari’s Will: This skill no longer has an energy cost. Reduced cooldown from 3 seconds to 0.25 seconds. This skill no longer heals allies.
  • Natural Harmony: Increased heal attribute scaling from 2.25 to 2.75 in PvE only. Increased heal attribute scaling from 1.25 to 1.75 in PvP and WvW.
  • Energy Expulsion: This skill no longer creates healing fragments and instead heals and removes conditions from allies in the area. This skill no longer consumes all energy when used. Increased energy cost from 10 to 35. This skill now knocks down enemies that it strikes instead of knocking them back.

Legendary Demon Stance

  • Banish Enchantment: Increased energy cost from 20 to 30 in WvW only.


  • Healer’s Gift: This trait no longer creates a healing orb. It instead heals nearby allies after completing a dodge roll.
  • Blinding Truths: This trait now has an internal cooldown of 3 seconds in PvE and WvW. The 10-second internal cooldown in PvP is unchanged.
  • Vital Blessing: This trait has been removed. Invoking Harmony has been moved to this slot.
  • Tranquil Balance: This trait has been removed and replaced with Eluding Nullification.
  • Eluding Nullification: This removes a condition from nearby allies at the end of the player’s dodge roll.
  • Words of Censure: This trait no longer creates a healing orb and instead heals nearby allies when blinding, immobilizing, or affecting a foe with crowd control effects.
  • Fortified Blessing: This trait fills the slot previously held by Invoking Harmony. Grant protection when you remove a condition from an ally. Internal cooldown is 0.25 seconds.
  • Serene Rejuvenation: Increased outgoing healing bonus from 15% to 20% in PvE and from 10% to 15% in PvP and WvW. This trait no longer causes Natural Harmony to grant alacrity. Instead, it causes Legendary Centaur Stance skills to apply the following boons:
    • Natural Harmony: Vigor
    • Purifying Essence: Regeneration
    • Protective Solace: Swiftness
    • Energy Expulsion: Resistance
  • Generous Abundance: This trait no longer creates healing orbs, and instead heals nearby allies when activating a legend skill. Healing is increased and occurs around Ventari’s Tablet when using a Legendary Centaur Stance skill.
  • Selfless Amplification: This trait has been removed and replaced with Invigorating Dismissal.
  • Invigorating Dismissal: This trait grants endurance when the revenant removes a condition from an ally.


  • Planar Protection: Increased internal cooldown from 20 seconds to 30 seconds in PvP only.


  • Forceful Persistence: In PvE only, the bonus damage per active-upkeep herald skill has been increased from 4% to 5%. The bonus damage per non-herald active-upkeep skill has been increased from 13% to 15%.
  • Draconic Echo: This trait now grants 1.5 seconds of quickness to allies when the revenant uses a consume skill, in addition to its previous effects.
  • Elemental Blast: Increased cooldown from 10 seconds to 15 seconds. Damage multiplier increased from 1.15 to 1.5. Weakness duration increased from 4 seconds to 5 seconds. Chill duration increased from 2 seconds to 3 seconds. Burning duration increased from 3 seconds to 5 seconds. These changes are for PvE only.
  • Burst of Strength: Increased cooldown from 12 seconds to 15 seconds. Damage multiplier increased from 1.25 to 1.6. These changes are for PvE only.


  • Energy Meld: Increased cooldown from 20 seconds to 30 seconds in PvP only.
  • Balance in Discord: Reduced base heal from 1,162 to 810 in PvP only.




  • Seal Area: Reduced duration from 8 seconds to 5 seconds in PvP only.
  • Hide in Shadows: Reduced cooldown from 40 seconds to 30 seconds in PvP only.
  • Blinding Powder: Reduced cooldown from 50 seconds to 40 seconds in PvP only.
  • Shadow Refuge: Reduced cooldown from 60 seconds to 48 seconds in PvP and WvW.

Shadow Arts

  • Concealing Restoration: This trait has been removed and replaced by Merciful Ambush.
  • Merciful Ambush: This trait has been moved to adept minor and now heals when entering or exiting stealth instead of applying a pulse heal upon entering stealth.
  • Shielding Restoration: This trait fills the slot previously held by Merciful Ambush. It grants barrier to nearby allies after using a healing skill.
  • Shadow’s Embrace: This trait now removes a damaging condition when entering or exiting stealth instead of at every interval while in stealth. This effect also applies to stealth granted to allies.
  • Hidden Thief: This trait has been reworked. Stealing now inflicts blindness, and stealth attacks now inflict weakness.
  • Meld with Shadows: This trait has been reworked. Players now gain Superspeed when entering or exiting stealth.
  • Leeching Venoms: This trait now grants stacks of Spider Venom when entering or exiting stealth instead of every interval while in stealth.
  • Flickering Shadows: This trait has been removed and replaced by Cloaked in Shadow.
  • Cover of Shadow: This trait fills the slot previously held by Cloaked in Shadow. Players now gain protection when entering or exiting stealth. This effect also applies to stealth granted to allies.
  • Shadow’s Rejuvenation: This trait no longer grants healing or initiative while in stealth and instead grants initiative when entering or exiting stealth.
  • Rending Shade: Increased the number of boons stolen from 1 to 2 in PvP and WvW.

Critical Strikes

  • Keen Observer: Critical chance bonus increased from 10% to 15% in PvE only.
  • Unrelenting Strikes: This trait now may activate on any critical hit, granting 4 seconds of fury to up to 5 allies in a circle with a range of 360. Internal cooldown is 8 seconds.


  • Thrill of the Crime: Might stacks granted increased from 3 to 5 in PvE only.


  • Traversing Dusk: Reduced base shadow force gain from 5% to 3% in PvP only.



  • Charge: This skill no longer grants allies increased damage on their next two attacks. Instead, they grant 2 seconds of quickness to allies. Cooldown increased from 15 seconds to 20 seconds. Swiftness duration increased from 15 seconds to 20 seconds.


  • Banners no longer provide attribute bonuses to allies. Instead, quickness is granted to allies in the area when the warrior uses the banner skill, and then the banner will continue to pulse boons to nearby allies for the remainder of its duration. Each banner provides a different boon, as follows:
    • Banner of Defense: Resistance for 1 second
    • Banner of Discipline: Fury for 1 second
    • Banner of Strength: Might for 5 seconds
    • Banner of Tactics: Regeneration for 1 second
  • Picking up a banner no longer reduces the recharge time of the skill. Instead, they can be carried around and dropped to reposition them. Picking up a banner does not grant the warrior additional skills, but they will continue to pulse their associated boons when picked up. The delay before you can pick up a dropped banner has been increased from 1 second to 3 seconds.
  • All Banners (except Battle Standard): Recharge time reduced from 80 seconds to 60 seconds.
  • Battle Standard: Recharge time reduced from 180 seconds to 120 seconds. Reduced base duration of pulsing boons applied by this banner as follows:
    • Might: Reduced from 10 seconds to 5 seconds.
    • Fury: Reduced from 3 seconds to 1 second.
    • Swiftness: Reduced from 3 seconds to 1 second.
  • Doubled Standards: This trait now increases the duration of all boons applied by banners by 50%.


  • Scorched Earth: Reduced power coefficient per strike from 0.5 to 0.35 in WvW only.
  • Fan of Fire: Increased power coefficient per strike from 0.39 to 0.44 in PvP and WvW.
  • Arcing Arrow: Increased ammunition count from 1 to 2 in PvP and WvW.
  • Pin Down: Reduced cooldown from 25 seconds to 20 seconds in PvP and WvW.


  • Frenzy: Reduced cooldown from 45 seconds to 40 seconds in PvP and WvW.

Elite Skills

  • Signet of Rage: Clarified in the description that the passive adrenaline gain only applies in combat.


  • Furious Burst: Now also increases the critical chance from Fury by 5%.


  • Vigorous Shouts: Increased healing attribute scaling from 1.2 to 1.32 in WvW only. Increased healing attribute scaling from 0.75 to 1.0 in PvP only.


  • Breaching Strike: Increased power coefficient from 0.9 to 1.2 in PvP and WvW.
  • Aura Slicer: Increased power coefficient from 1.2 to 1.32 in PvP and WvW.
  • Bladestorm: Increased power coefficient per strike from 0.235 to 0.28 in PvP and WvW.
  • Featherfoot Grace: Reduced cooldown from 45 seconds to 35 seconds in PvP and WvW.


  • Electric Fence: This skill now blocks projectiles in addition to its other effects.
  • Bulletproof Barrier: This skill has been removed and replaced by Overcharged Cartridges.
  • Overcharged Cartridges: Using this skill makes your next five Explosion attacks deal 15% more damage. Using the skill again while you still have charges triggers Detonate Cartridges.
  • Detonate Cartridges: Using Overcharged Cartridges a second time consumes all remaining charges to cause an explosion in front of the bladesworn that launches enemies. The radius of this skill scales based on the number of charges consumed.
  • Dragonspike Mine: Reduced the distance moved by 66%. Reduced the total duration of the skill by 33%. The mine is now planted at the bladesworn’s initial location rather than midway through the skill, and it explodes after 3 seconds even when not triggered. This skill now counts as an Explosion skill. Damage increased by 250% in PvE only. Cooldown reduced from 35 seconds to 20 seconds in PvE only.
  • Dragon Slash—Reach: Increased projectile size by 67%. This skill now strikes targets more accurately in relation to the width and height of the visual projectile. The projectile is now unblockable.
  • Tactical Reload: In addition to its previous effects, this skill now also causes the next Dragon Trigger used to gain charges more quickly.
  • Daring Dragon: In addition to its previous effects, this trait also causes Tactical Reload to affect Dragon Trigger for the duration of the effect instead of just affecting the next Dragon Trigger.
  • Lush Forest: Fixed an issue the prevented several skills from having their cooldowns properly reduced by this trait.


  • Empower Allies: This trait has been reworked. It now grants might to allies while in combat, applying 5 stacks of might with a 10-second duration on a 10-second interval.
  • Martial Cadence: This trait no longer reduces the recharge on weapon skills. It now causes Soldier’s Focus to grant allies 3 seconds of quickness in addition to its other effects.


©by The Guild Wars 2 Team on June 28th, 2022

Guild Wars 2: January 03, 2023

Lunar New Year 2023 Is Next Week!

The annual Lunar New Year festival begins next week! Tyrians are celebrating the beginning of the Year of the Rabbit with fireworks, games, delicious Canthan food, and prizes. The Crown Pavilion in Divinity’s Reach will be lit up with traditional Canthan decorations and will be your party hub to usher in the new year.

During the three weeks of the festival, you’ll be able to participate in various activities and minigames only available during the celebration. There’s something available for everyone—from the competitive, dodgeball-like Dragon Ball game mode to the agility-focused Celestial Challenge.

By participating in Lunar New Year events, you’ll be able to earn loads of luck, which can be used to permanently increase the magic find bonus of your account. Magic find allows you earn higher-quality loot from foes, and bonuses to magic find obtained from luck are permanent and account wide.

We’ll have more information about the returning activities and this year’s rewards available next week. As always, the full release notes will be available on the official forums.

Happy new year, Tyria!

—The Guild Wars 2 Team



©by The Guild Wars 2 Team on January 03, 2023

Guild Wars 2: January 05, 2023

Guild Wars 2 Minimum System Requirements Update

Hello, all,

As many of you know, we have been working on implementing and improving support for DirectX 11 in Guild Wars 2. Completing this upgrade will allow us to utilize more modern rendering features, improving both the graphical fidelity and performance of Guild Wars 2. We’re happy to announce that we are now ready to remove the DirectX 9 renderer for Guild Wars 2 and migrate all players to the DirectX 11 renderer.

With this upgrade, we’ll begin adjusting our minimum system requirements to include a DirectX 11-compatible GPU on February 6. This upgrade will roll out to all players over an eight-week period. We expect the process to be completed and all players to be migrated to the DirectX 11 client by April 18.

After the rollout has been completed, you will no longer be able to launch the game with DirectX 9. Players with systems that are not compatible with DirectX 11 will need to either upgrade their hardware to include a DirectX 11-compatible GPU or use a cloud gaming service such as NVIDIA GeForce NOW to continue playing Guild Wars 2.

DirectX 11 was originally released in 2009, and nearly any GPU released since then should support it. However, if you’d like to double-check your system for compatibility, doing so is simple:

  1. In Windows, select Start and enter “dxdiag” into the search box on the taskbar.
  2. Then, select dxdiag from the results.
  3. Once the tool has opened, navigate to the “Display 1” section.
  4. On the right side of this panel, under the “Drivers” section, check the “Feature Levels” listed for your display.
  5. If your “Feature Levels” list contains “11_0” or higher, your GPU is DirectX 11-compatible.

Thank you,
—The Guild Wars 2 Team



©by The Guild Wars 2 Team on January 05, 2023

Guild Wars 2: Patch 18-10-2022 Release Notes

ArenaNet Patch Notes Oct, 18th 2022


Shadow of the Mad King

Once again, the gates of the Mad Realm have opened and Kryta’s most infamous monarch, Mad King Thorn, has returned to hold court in Lion’s Arch! Loyal vassals of the king are strongly encouraged to enjoy the festivities: meet the denizens of the Mad Realm in events across Kryta; tour the Mad Realm itself in the Mad King’s Labyrinth and fearsome Mad King’s Clock Tower jumping puzzle; compete with your fellow mortals in Lunatic Inquisition, Reaper’s Rumble, and the Mad King’s Raceway; attend to the king’s whims in his notorious pastime of Mad King Says; or match wits and blades against royalty in Ascent to Madness.

*The Lion’s Arch Captain’s Council wishes to remind all citizens that they are not affiliated with the Krytan monarchy and cannot guarantee the safety of any individual who chooses to dabble in dangerous realms, mad or otherwise.

  • The annual Halloween Rituals meta-achievement has been updated with a fashionable new reward: the Clawing Shadow Gloves! Earn this spooky new armor piece by completing a variety of Halloween activities and show your allegiance to the Lunatic Court with pride. Last year’s meta-achievement reward, the Grasping Gaze Shoulders, can now be purchased from candy corn vendors if you missed it.
  • The new Chained weapon set is now available! Progress the annual Halloween Rituals meta-achievement to earn a weapon of your choice. You can find additional tradeable Chained weapons as rare drops in Halloween Prize Bags, which are available from a new daily achievement.
  • Three new weapons are now available as rare drops from Trick-or-Treat Bags. They can also be purchased from Sparking Stone in Lion’s Arch.
  • Two new miniatures are available for purchase from candy corn vendors.
  • New Halloween-themed guild decorations have been added.
  • We’ve resolved many minor issues to ensure a fun and polished festival experience for all visitors to the Mad Realm.

The gates to the Mad Realm will be open for three weeks, from October 18 until November 8. Have a happy Halloween!



·         Xunlai Jade Sales Associates now offer a Mini Jade Bot in exchange for Research Notes.

o    Featuring the latest innovations in jade tech, this mini will adopt the look of your currently equipped jade bot skin.

·         Remote-controlled jade bots will now adopt the look of your currently equipped jade bot skin.

  • Replaced all four-slot bags awarded for leveling up or completing personal story chapters with eight-slot bags. Replaced bags awarded for completing the first and seventh chapters of the personal story with twelve- and eighteen-slot bags respectively.
  • Items in your account bank will now be visible and available for use in the Mystic Forge interface.
  • Looking for Group squad listings will now display an alert if the commander’s map is full and you are not already on it.
  • Clicking on skin and dye unlock alerts will now open them in the equipment preview window instead of opening the Hero panel.
  • Fixed an issue that caused some visual effects to disappear earlier than intended, such as the telegraphs for Deimos’s Annihilate attack.

Profession Skills


  • Fixed an issue that caused the following skills to display as out of range when an ally was targeted:
    • Solar Beam
    • Astral Wisp
    • Twilight Combo
    • Measured Shot



  • Celestial Being: Removed incorrect text referring to a reduction in pet attributes from the trait description.
  • Glyph of the Stars: Fixed an issue that prevented this skill from displaying a water field visual effect.



  • Fixed an issue that caused Measured Shot to display every error as an out-of-range error.
  • Black Powder: Corrected this skill’s tooltip to remove an unintentional stealth skill fact.



  • Dragonscale Defense: Fixed an issue that caused this trait to apply the wrong boon in PvP and WvW.
  • Breaching Strike: Fixed an issue that caused this skill to do more damage than intended in WvW.

Additional Notes:

  • Enduring Recovery: Reduced endurance regeneration bonus from 25% to 10% in PvP and WvW when using the vindicator elite specialization.
  • Unwavering Avoidance: Reduced vigor duration from 1.5 seconds to 1 second in PvP and 3 seconds to 1 second in WvW when using the vindicator elite specialization.
  • Imperial Impact: Reduced protection duration from 1.5 seconds to 0.5 seconds in PvP and WvW. Reduced might stacks from 4 to 2 in PvP and WvW.
  • Song of Arboreum: Reduced vigor duration from 2 seconds to 0.5 seconds in PvP and from 4 seconds to 1 second in WvW.
  • Call of the Alliance: Reduced base endurance gain from 5 to 3 in PvP only. Reduced endurance gain per hit from 2 to 1 in PvP only.
  • Reaver’s Curse: Reduced endurance gain from 2 to 1 in PvP only.
  • Tree Song: Increased energy cost from 20 to 25 in WvW only. Increased cooldown from 3 seconds to 5 seconds in WvW only.
  • Energy Meld: Reduced endurance gain from 25 to 15 in WvW only.
  • Saint’s Shield: Reduced base healing and barrier from 869 to 582 in WvW only. Reduced healing and barrier attribute scaling from 0.5 to 0.33 in WvW only.


Bug Fixes:

  • Fixed an issue that caused a server crash when using the Mystic Forge.
  • Fixed a server crash.
  • Fixed an issue that prevented the legendary enemies in the Mad King’s Labyrinth from contributing to the Trick-or-Treat across Tyria achievement when defeated.
  • Fixed an issue that prevented players from completing the WvW World Restructuring Beta Veteran achievement. The period during which this achievement and the associated reward can be earned has been extended by 7 days, to October 28 at 7:00 p.m. Pacific Time (UTC-7).
  • Fixed an issue that prevented completion of the WvW World Restructuring Beta Veteran achievement for players who made progress on it before the October 19 update. Players who have already completed the achievement requirements will automatically receive the reward when they next log in and change maps.


©by The Guild Wars 2 Team on October 18th, 2022

Guild Wars 2: Balance Update

ArenaNet Balance Update: August 2 – 2022


Hello everyone, I have an update from Game Director Josh Davis:

Hi all,

In our “Profession Balance: Next Steps” post on June 30, we stated that we’d be making some additional adjustments to mesmer weapons, traits, and warrior banners in the August 2 update. Below you will find a preview of those changes.

FYI: we’ve also added an additional balance update to our release schedule on August 23, focused on buffing a larger set of specializations. We’ll have more information on what that build includes in the coming weeks. Thank you for your continued patience and support as we address your feedback from the June 28 professions update.


Similar to recent tuning on Ranger weapons, the following are a small set of changes focused on improving damage capability of chronomancer builds in PvE. Improvements to greatsword and sword, as well as a significant damage increase added to the chronomancer’s ‘Improved Alacrity’ trait will increase the performance of both damage and boon support chronomancer builds.


  • Spatial Surge: (PvE only) Increased minimum damage multiplier from 0.69 to 0.8. Increased maximum damage multiplier from 1.005 to 1.1.
  • Mind Stab: (PvE only) Increased damage multiplier from 1.0 to 1.8.
  • Phantasmal Berserker: (PvE only) Increased damage multiplier of initial strike from 0.4 to 1.2.


  • Mind Slash: (PvE only) Increased damage multiplier from 0.75 to 0.8.
  • Mind Gash: (PvE only) Increased damage multiplier from 0.75 to 0.8.

Chronomancer Traits:

  • Improved Alacrity: In addition to its previous effects, this trait now also increases your critical-strike damage by 10% when you have alacrity. This is a multiplier to total damage dealt, not additive with critical strike damage from Ferocity.


We badly missed the mark with banner changes in the June update. We’ve gone back to the drawing board to be bolder with changes, add more powerful utility, and make banners easier to use. Each banner will now do its most powerful effects immediately on use and have a much shorter base cooldown of 30 seconds.

To address situations where it felt like the Warrior needed to continually adjust the positions of their banners, pulsing boons are now granted in an increased duration per pulse, but over a shorter amount of time. It will no longer be necessary to stand around the banner for its full duration to upkeep banner boons – duration will stack up more quickly. The reduced cooldowns allow warriors the use of their powerful on-drop effects frequently. The radius and duration of banners has been reduced to better reflect this more focused role. The previous ability for banners to grant quickness to allies has been moved to the Doubled Standards trait.

General banner skill changes:

  • Recharge reduced from 60s to 30s (except Battle Standard)
  • Animation changed; cast time reduced by 0.2s (except Battle Standard)
  • Light combo field radius reduced from 600 to 360. Combo field duration reduced to from 5s to 3s.
  • Pulsing boon radius reduced to 360.
  • Once dropped, banners last for 15 seconds, and can no longer be picked up.
  • Banners no longer grant quickness on drop by default (except for Banner of Tactics in PvE only).
  • Doubled Standards: This trait now grants quickness on banner drop, in addition to its other effects. Clarified in description that boon duration increase only applies to the pulsing boons, and not any other boons granted on the initial banner drop.

All banner skills (except for Battle Standard) have been reworked. They now grant different effects when dropped, depending on the banner:[CC1] [JD2] 

  • Banner of Defense: Grants barrier and aegis to allies.
  • Banner of Tactics: Applies stability and super speed (and quickness in PvE only) to allies.
  • Banner of Discipline: Damages and applies bleeding and cripple. This skill no longer creates a light combo field, but acts as a blast finisher instead.
  • Banner of Strength: Damages and dazes enemies. This skill no longer creates a light combo field, but acts as a blast finisher instead.
  • Battle Standard: Damage multiplier has been increased from 1.5 to 4.0 in PvE only. This skill no longer creates a light combo field, but acts as a blast finisher instead.

Pulsing boons have changed to the following:

  • Banner of Defense: Regen (4s)

  • Banner of Tactics: Resistance (2s)

  • Banner of Discipline: Fury (4s)

  • Banner of Strength: Might (10s, two stacks)

  • Battle Standard: Fury (6s), Swiftness (12s), Might (12s, two stacks)


©by The Guild Wars 2 Team on July 27th, 2022

Guild Wars 2

ArenaNet Studio Update: April 2022


Greetings, Tyrians,

As promised in last month’s “Future of Guild Wars 2” blog post, we’re back with another helping of the latest happenings here at the ArenaNet studio. In this edition, we’ll be touching on Guild Wars 2: End of Dragons™ meta-events and rewards, DirectX 11, World vs. World, and our ongoing new-player improvement testing.


Final Encounter of the Jade Sea Meta-⁠event

From the outset, we designed the final boss of the Guild Wars 2: End of Dragons Jade Sea meta-event to be more challenging than most of our existing open-world experiences. It’s the epic finale of a story arc told over the course of 10 years, after all.

Over the past month we’ve been making incremental balance adjustments to the meta-event’s final boss, with the goal of making it more accessible while still retaining an increased difficulty level. Between the mechanical changes we’ve implemented and the community’s willingness to rise to the challenge, we’ve seen the number of successful clears increase dramatically in recent weeks. For context, in the first few weeks of March, only about 15% of boss attempts ended successfully. Most recently, that number has risen to over 60%, putting it closer to existing world bosses and meta-event success rates while still being more challenging than any of them.

In terms of balance, the fight is very close to where we’d like it to be. However, we’ll continue to monitor community feedback and completion rates and, as always, make adjustments as needed. Next week’s release will also address a bug that causes the final boss to enter the “bite” phase more frequently than intended.


End of Dragons Meta-event Rewards

In the weeks following the release of Guild Wars 2: End of Dragons, we heard you loud and clear that the rewards for the new meta-events needed a little more “oomph”—especially when you consider the difficulty and the time required to complete the events. In other words, there needs to be a stronger incentive to replay the content after the initial playthrough.

Since then, we’ve removed a significant number of junk items from the loot tables (so you’re more likely to get higher value items), increased the value of the reward chest contents, and added a Hero’s Choice Chest for successfully completing these events. And while these are good improvements, we recognize that a stronger incentive is needed if we want these events to be a long-term addition to the endgame open-world experience. This is especially true for Dragon’s End, which contains our most challenging meta-event to date. To help address this, in next week’s update we’ll be adding a new Void-themed infusion as a rare drop to the Bounty of Dragon’s End loot table.

The Bounty of Dragon’s End can be earned daily for successfully completing the meta-event, and up to five additional chests can be purchased each week from the vendor Myung-Hee, located in the Shing Jea Monastery in Seitung Province.


DirectX 11 Update

In the July 2021 Studio Update, we announced that we’d be upgrading our graphics API from DirectX 9 to DirectX 11 (DX11) as part of our long-term support plans for Guild Wars 2. This upgrade is the required first step in unlocking client performance improvements and graphical upgrades made available by DX11. James Fulop, a Senior Engine Programmer on Guild Wars 2, posted a blog last year that covers the technical details of the upgrade.

In September of last year, we introduced DX11 as an opt-in beta, and since then the team has been hammering away at bugs and crashes related to the upgrade. Today, the feature is stable enough to move to the next phase.

With the May 10 release, we’ll enable DX11 by default for all newly created accounts. This means that all future players joining the game (whether it’s from our official site, or eventually from Steam) will benefit from DX11 from their very first log-in. We’ll also remove the “beta” tag from the feature in the settings menu.

As a note, existing players who are not participating in the DX11 beta will not be automatically opted-in on May 10, but if you’d like to start using DX11 you can enable it from the graphics settings menu. We didn’t expect DX11 to deliver substantial performance improvements all on its own, but we’re seeing plenty of reports that indicate it’s a nice bump to frame rates for many, so we encourage you to start using it! In the long run, we plan to deprecate DX9 support and move to making DX11 the default graphics setting for all players (new and veteran alike). This will open the door for further improvements.


World Restructuring

In our last studio update, we mentioned that we’re actively investigating the queue bug that causes players to get thrown to the back of the WvW queue after waiting in line on reset nights. It’s frustrating to experience, and with the deep queues that happen during World Restructuring beta events, it usually means that impacted players log off for the night rather than wait in line again. Unfortunately, this issue isn’t something we’ve been able to reproduce in our dev environment. To help diagnose the issue, in the April 19 update, we’re adding new data logging to the game that will allow us to collect the information needed to identify the root cause.

In the meantime, the team has shifted their attention to designing the user experience surrounding Alliances, a sub-feature of World Restructuring that allows multiple guilds to matchmake together. We’re also in the early phase of designing our next batch of rewards improvements for the mode. We’ll have more details on this in a future blog.

Edge of the Mists Instancing Bug: Attention all enjoyers of player-organized GvG (guild vs. guild) gameplay: There’s a fix for the Edge of the Mists instancing issue coming with next week’s release! You’ll be back to pin sniping and dodging in unison in no time!


Jade Bot Scavenging

In the March 29 update, we made a change to Jade Bot Scavenger Protocols that makes them no longer grant materials or trophies for player kills. This change was intended to address an exploit elsewhere in the game, but WvW players took splash damage in the process and were unfairly nerfed. We’ll revert this change for WvW in the April 19 update. Happy scavenging!


March 29 Balance Update Follow-Up

We made some significant changes to WvW profession balance in the March 29 update, and for the most part we like what we’re seeing. However, there are a few lingering issues that we don’t want to wait until June’s profession update to address. We’re still monitoring and formulating our plan on this front so we’re not ready to share details quite yet, but we wanted to let you know to expect some additional WvW-specific balance adjustments in the May 10 release.


New-Player Improvements Testing

As we mentioned in last month’s studio update, we’re taking steps to ensure a smooth launch on Steam later this year. This launch is an important piece of our long-term plans for growing the community, so we want to get it right. To prepare for this, we’ll experiment with some changes to the new-player experience with the goal of improving new-player retention. To be clear, we’re not undertaking huge overhauls at this stage, but rather focusing on smaller changes that can have a big impact on the player experience. We tried the “overhaul” approach back in 2014 with mixed results. In fact, some of our experiments this year will explore reversing some of those 2014 changes.

Typically, these tests will only impact small segments of new accounts for a limited duration. This is referred to as “A/B testing.” We’ll deploy the changes to a small number of new players, study the results, and then decide whether to make the change permanent, further iterate on it, or remove it from the game.

It’s worth noting that we expect some of our tests (or variations of a test) to not work out. That’s the nature of an experiment. When we’ve had a successful test, we’ll roll the change out officially and communicate those changes in our release notes.

Most of the players reading this won’t be impacted by these experiments. However, some new players might take notice, so we wanted to give you a heads-up and make sure you’re in the know in case you see some curious comments.


Studio Break

In last month’s update, we stated that the health and well-being of our employees is a top priority for the studio. As exhilarating and fulfilling as it is to ship an expansion, it can also be stressful at times and comes at the tail end of two years of fast-paced development. And since then, the team has been working diligently to address bugs and feedback from the Guild Wars 2: End of Dragons launch.

It’s time for a breather. The studio is taking this week off to recharge our batteries before we get fully ramped up on our new projects and initiatives. In fact, many of us might be outside touching grass and enjoying the sunshine at this very moment! We’ll be back to it on April 18.


End of Transmission

That’s all for this edition! If you haven’t done so yet, please check out the “Future of Guild Wars 2” blog post from last month. It contains a lot of juicy details about our long-term plans for Guild Wars 2 and includes a road map of what’s to come over the next three months.

Speaking of coming soon, don’t forget to catch the first returning episode of Living World Season 1, “Flame and Frost,” next Tuesday! The April 19 release will also include the Aetherblade Hideout Strike Mission Challenge Mode.

As always, thank you for being a part of the Guild Wars community.

We’ll see you in the game,
—Josh, Amy, and the Guild Wars 2 Team

©by The Guild Wars 2 Team on April 14th, 2022

Guild Wars 2: End of Dragons

Upcoming Changes to “The Battle For The Jade Sea”

The Jade Sea meta was designed to be the ultimate open world finale, an epic conclusion to the 10-year Elder Dragon story arc. To accomplish this, we challenged our own conventions for creating open world content to provide an encounter unlike anything ever seen before in Guild Wars 2. As such, the encounter was designed from the start to be challenging, but progressively more doable as players learn mechanics and how to handle phase transitions.

We’re monitoring completion rates very closely and are currently happy to see that successful clears are becoming more common as strategies evolve and players learn and master the encounter. Right now, we are not making any adjustments to the overall health of the boss. Instead, we are looking at ways to incentivize players to engage with and complete the encounters’ core mechanics. Here are a few examples of changes you can expect to see with the next game update:

Fixed an issue wherein the “green circle” phase could be completed under incorrect circumstances. After the update, players must coordinate to ensure all green circles are taken, and each player makes it back to the platform. Once every player has returned, the phase will complete.
To accompany this change, the time to complete this phase has been reduced from 120 seconds to 75 seconds. This buys players 90 more seconds to fight the boss in a worst-case scenario where all the intended amount of “green circle” players do not make it back to the top of the boss arena.
The duration of the outgoing damage buff provided to “green circle” players who successfully make it back to the top of the boss arena has been increased. This should allow it to remain active against the final boss even when players reach the top of the platform very quickly.
The duration of the “Exposed” debuff from break bars in this encounter has been increased from 10 seconds to 30 seconds. This further incentivizes engaging with the break bar and should increase group damage output when completing the mechanic correctly. This change applies to both the Final Boss and all mini-bosses in the final encounter.
The final boss should now more responsively transition from “stunned” or “vulnerable” states when pushed to any health threshold, greatly reducing the amount of time players spend waiting for a phase transition to begin.

We recognize that your feedback touches on both the difficulty of the encounter itself and acquisition of the Siege Turtle collection. For now, we’re targeting changes to improve successful completion rates of the encounter. If these changes don’t have the effect we’re looking for, we’ll look at further changes to the encounter or potentially offer alternative acquisition paths for the Siege Turtle collection. We’ll be monitoring the impact of these changes over the weekend.

©by Arenanet Staff on March 04, 2022


Additional Post:

Hi all,

Last week we made some changes to the final encounter of the Jade Sea meta event to help improve the accessibility of the fight, and we’re happy to see that the rate of successful event completions continues to rise each day. We’ve kept a close eye on the community discussion after those updates were made, and today we have two more changes that we’d like to discuss.

First, effective immediately, we’ve reduced the frequency at which the Jade Sea Final Boss activates their ‘Tail’ by about ~50%. This will give players longer windows to deal damage to the boss and contend with the various other mechanics of the encounter. To be clear, this change does not require a game build to take effect.

Second, in the March 15 update, we’ll be providing players with an alternate path for acquiring the Siege Turtle Egg, which unlocks the collection required for the Siege Turtle mount. We’ll be adding a new vendor to the Jade Sea map that will sell the Siege Turtle Egg at the cost of 200 Writs of the Jade Sea. The Siege Turtle Egg will continue to be awarded to players that successfully complete the “Battle for Jade Sea” meta event, so players will have the choice to unlock the collection via a challenging meta encounter or through time investment.

We’re looking forward to seeing how today’s “tail” adjustment plays out, and we’ll continue to iterate on the fight until it achieves our goal of being a challenging yet doable encounter for most of our players. Achieving that goal will require continued attention from us, and some patience and learning from our players. This situation feels not too dissimilar to the release of Tequatl, Triple Trouble, or Dragon Stand, all of which are popular encounters in Guild Wars 2 to this day.

As always, thank you for your feedback!

We’ll see you in-game,
The Guild Wars 2 Team

©by The Guild Wars 2 Team on March 09, 2022